Rakshita Issrani

Rakshita Issrani

Visual & UI/UX Designer

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Rakshita Issrani

Rakshita
Issrani

Visual & UI/UX Designer

I'm Rakshita Issrani a designer working across Visual & UI/UX Designer. Different crafts, same standard: considered, and built to work.

Rakshita Issrani

11:00:06

Time

Based in

India

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Creative

Project

Cans of Consequence

This is a packaging design project fused with a social cause. It reimagines energy drink branding as a medium for road-safety awareness, using bold visuals, satire, and brutal honesty to confront reckless driving culture. Instead of just selling a product, the packaging becomes a platform turning speed from a flex into a question.


The project originally began as a physical installation designed for high-energy environments like Comic Con and esports events. The idea was to place a six-can energy drink pack at the center of an interactive setup, where each can carried a progressively intense real-life incident story. As viewers engaged with the installation, the cans would gradually appear dented and damaged, visually representing how repeated risky choices accumulate into irreversible consequences.
It was conceived as an experiential piece rather than a retail product something people would walk around, rotate, and confront in a festival setting. Only later did the installation concept translate into a packaging-focused outcome, where the outer pack and graphics carried forward the same narrative tension and material symbolism.


Concept


Sketches

Elements

RENDER

As the concept evolved, I shifted from treating it purely as an installation to developing it as a structured packaging project. The six-can system became the core product, and I designed the outer carrier, narrative layout, material detailing, and visual language to function as a complete packaging identity rather than just a spatial prop.

At the same time, I preserved the installation roots by extending the system into experiential elements such as wristbands, entry tickets, ID cards, and roadside-style signage. These pieces were not separate campaigns, but contextual extensions that demonstrated how the packaging could exist within a live event environment like Comic Con. This allowed the project to operate on two levels as a fully resolved packaging design and as an immersive awareness experience.

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